force closure
GraspQP: Differentiable Optimization of Force Closure for Diverse and Robust Dexterous Grasping
Zurbrügg, René, Cramariuc, Andrei, Hutter, Marco
Dexterous robotic hands enable versatile interactions due to the flexibility and adaptability of multi-fingered designs, allowing for a wide range of task-specific grasp configurations in diverse environments. However, to fully exploit the capabilities of dexterous hands, access to diverse and high-quality grasp data is essential -- whether for developing grasp prediction models from point clouds, training manipulation policies, or supporting high-level task planning with broader action options. Existing approaches for dataset generation typically rely on sampling-based algorithms or simplified force-closure analysis, which tend to converge to power grasps and often exhibit limited diversity. In this work, we propose a method to synthesize large-scale, diverse, and physically feasible grasps that extend beyond simple power grasps to include refined manipulations, such as pinches and tri-finger precision grasps. We introduce a rigorous, differentiable energy formulation of force closure, implicitly defined through a Quadratic Program (QP). Additionally, we present an adjusted optimization method (MALA*) that improves performance by dynamically rejecting gradient steps based on the distribution of energy values across all samples. We extensively evaluate our approach and demonstrate significant improvements in both grasp diversity and the stability of final grasp predictions. Finally, we provide a new, large-scale grasp dataset for 5,700 objects from DexGraspNet, comprising five different grippers and three distinct grasp types. Dataset and Code:https://graspqp.github.io/
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QuickGrasp: Lightweight Antipodal Grasp Planning with Point Clouds
Ravie, Navin Sriram, M, Keerthi Vasan, Thondiyath, Asokan, Sebastian, Bijo
Grasping has been a long-standing challenge in facilitating the final interface between a robot and the environment. As environments and tasks become complicated, the need to embed higher intelligence to infer from the surroundings and act on them has become necessary. Although most methods utilize techniques to estimate grasp pose by treating the problem via pure sampling-based approaches in the six-degree-of-freedom space or as a learning problem, they usually fail in real-life settings owing to poor generalization across domains. In addition, the time taken to generate the grasp plan and the lack of repeatability, owing to sampling inefficiency and the probabilistic nature of existing grasp planning approaches, severely limits their application in real-world tasks. This paper presents a lightweight analytical approach towards robotic grasp planning, particularly antipodal grasps, with little to no sampling in the six-degree-of-freedom space. The proposed grasp planning algorithm is formulated as an optimization problem towards estimating grasp points on the object surface instead of directly estimating the end-effector pose. To this extent, a soft-region-growing algorithm is presented for effective plane segmentation, even in the case of curved surfaces. An optimization-based quality metric is then used for the evaluation of grasp points to ensure indirect force closure. The proposed grasp framework is compared with the existing state-of-the-art grasp planning approach, Grasp pose detection (GPD), as a baseline over multiple simulated objects. The effectiveness of the proposed approach in comparison to GPD is also evaluated in a real-world setting using image and point-cloud data, with the planned grasps being executed using a ROBOTIQ gripper and UR5 manipulator.
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SpringGrasp: Synthesizing Compliant, Dexterous Grasps under Shape Uncertainty
Chen, Sirui, Bohg, Jeannette, Liu, C. Karen
Generating stable and robust grasps on arbitrary objects is critical for dexterous robotic hands, marking a significant step towards advanced dexterous manipulation. Previous studies have mostly focused on improving differentiable grasping metrics with the assumption of precisely known object geometry. However, shape uncertainty is ubiquitous due to noisy and partial shape observations, which introduce challenges in grasp planning. We propose, SpringGrasp planner, a planner that considers uncertain observations of the object surface for synthesizing compliant dexterous grasps. A compliant dexterous grasp could minimize the effect of unexpected contact with the object, leading to more stable grasp with shape-uncertain objects. We introduce an analytical and differentiable metric, SpringGrasp metric, that evaluates the dynamic behavior of the entire compliant grasping process. Planning with SpringGrasp planner, our method achieves a grasp success rate of 89% from two viewpoints and 84% from a single viewpoints in experiment with a real robot on 14 common objects. Compared with a force-closure based planner, our method achieves at least 18% higher grasp success rate.
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Toward An Analytic Theory of Intrinsic Robustness for Dexterous Grasping
Li, Albert H., Culbertson, Preston, Ames, Aaron D.
Conventional approaches to grasp planning require perfect knowledge of an object's pose and geometry. Uncertainties in these quantities induce uncertainties in the quality of planned grasps, which can lead to failure. Classically, grasp robustness refers to the ability to resist external disturbances after grasping an object. In contrast, this work studies robustness to intrinsic sources of uncertainty like object pose or geometry affecting grasp planning before execution. To do so, we develop a novel analytic theory of grasping that reasons about this intrinsic robustness by characterizing the effect of friction cone uncertainty on a grasp's force closure status. As a result, we show the Ferrari-Canny metric -- which measures the size of external disturbances a grasp can reject -- bounds the friction cone uncertainty a grasp can tolerate, and thus also measures intrinsic robustness. In tandem, we show that the recently proposed min-weight metric lower bounds the Ferrari-Canny metric, justifying it as a computationally-efficient, uncertainty-aware alternative. We validate this theory on hardware experiments versus a competitive baseline and demonstrate superior performance. Finally, we use our theory to develop an analytic notion of probabilistic force closure, which we show in simulation generates grasps that can incorporate uncertainty distributions over an object's geometry.
FRoGGeR: Fast Robust Grasp Generation via the Min-Weight Metric
Li, Albert H., Culbertson, Preston, Burdick, Joel W., Ames, Aaron D.
Many approaches to grasp synthesis optimize analytic quality metrics that measure grasp robustness based on finger placements and local surface geometry. However, generating feasible dexterous grasps by optimizing these metrics is slow, often taking minutes. To address this issue, this paper presents FRoGGeR: a method that quickly generates robust precision grasps using the min-weight metric, a novel, almost-everywhere differentiable approximation of the classical epsilon grasp metric. The min-weight metric is simple and interpretable, provides a reasonable measure of grasp robustness, and admits numerically efficient gradients for smooth optimization. We leverage these properties to rapidly synthesize collision-free robust grasps - typically in less than a second. FRoGGeR can refine the candidate grasps generated by other methods (heuristic, data-driven, etc.) and is compatible with many object representations (SDFs, meshes, etc.). We study FRoGGeR's performance on over 40 objects drawn from the YCB dataset, outperforming a competitive baseline in computation time, feasibility rate of grasp synthesis, and picking success in simulation. We conclude that FRoGGeR is fast: it has a median synthesis time of 0.834s over hundreds of experiments.
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Learning Purely Tactile In-Hand Manipulation with a Torque-Controlled Hand
Sievers, Leon, Pitz, Johannes, Bäuml, Berthold
We show that a purely tactile dextrous in-hand manipulation task with continuous regrasping, requiring permanent force closure, can be learned from scratch and executed robustly on a torque-controlled humanoid robotic hand. The task is rotating a cube without dropping it, but in contrast to OpenAI's seminal cube manipulation task, the palm faces downwards and no cameras but only the hand's position and torque sensing are used. Although the task seems simple, it combines for the first time all the challenges in execution as well as learning that are important for using in-hand manipulation in real-world applications. We efficiently train in a precisely modeled and identified rigid body simulation with off-policy deep reinforcement learning, significantly sped up by a domain adapted curriculum, leading to a moderate 600 CPU hours of training time. The resulting policy is robustly transferred to the real humanoid DLR Hand-II, e.g., reaching more than 46 full 2${\pi}$ rotations of the cube in a single run and allowing for disturbances like different cube sizes, hand orientation, or pulling a finger.
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UniGrasp: Learning a Unified Model to Grasp with N-Fingered Robotic Hands
Shao, Lin, Ferreira, Fabio, Jorda, Mikael, Nambiar, Varun, Luo, Jianlan, Solowjow, Eugen, Ojea, Juan Aparicio, Khatib, Oussama, Bohg, Jeannette
To achieve a successful grasp, gripper attributes including geometry and kinematics play a role equally important to the target object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object geometry but are specific to a certain robot hand. We propose UniGrasp, an efficient data-driven grasp synthesis method that considers both the object geometry and gripper attributes as inputs. UniGrasp is based on a novel deep neural network architecture that selects sets of contact points from the input point cloud of the object. The proposed model is trained on a large dataset to produce contact points that are in force closure and reachable by the robot hand. By using contact points as output, we can transfer between a diverse set of N-fingered robotic hands. Our model produces over 90 percent valid contact points in Top10 predictions in simulation and more than 90 percent successful grasps in the real world experiments for various known two-fingered and three-fingered grippers. Our model also achieves 93 percent and 83 percent successful grasps in the real world experiments for a novel two-fingered and five-fingered anthropomorphic robotic hand, respectively.
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- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- Europe > Germany > Baden-Württemberg > Karlsruhe Region > Karlsruhe (0.04)
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